Unreal Technical Artist
m/w/d
Company Description
DARK BAY Virtual Production Studio enables all kinds of filming to be produced under completely new creative parameters and production facilities. Digital backgrounds are already pre-produced as 3D worlds for the shoot and projected onto a LED screen around any physical set.
Responsibilities:
- Work with a CG Lead / Creative Director to design and build interactive experiences using Unreal
- Experience in creating interaction and functionality using Unreal’s Blueprints system
- Material Creation – Design complex materials in Unreal and instruct artists on best practices for material creation
- Lighting – Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
- Optimization – Optimize content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
- Collaborate with developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
Qualifications:
- Extensive experience working with Unreal Engine
- Advanced experience of Unreal’s Blueprints system
- Advanced experience with Maya
- Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini
- Experience with VR/AR authoring in Unreal
- Maya Rigging experience
- Shader programming experience
- Scripting skills with MEL, Python, C#, Javascript and C++
Please send your application to bewerbung@dark-ways.com